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Demonstration on 6 September 2026

CyberEngine

  • Personal
  • 3D engine
  • Real-time rendering
  • C++
  • application

A custom 3D engine developed in C++ around SDL3 and SDL_GPU.

Tech stack
  • C++
  • SDL3
  • SDL_GPU
Contribution
Design and development
Project
Personal project
A CyberEngine scene showing reflections.

CyberEngine is my personal 3D engine, developed in C++ with SDL3 and SDL_GPU. It provides a place to work on the foundations of an engine: the organisation of native code and its integration with graphics rendering.

This stack lets me work directly with the engine’s components and develop how they fit together. The project continues my interest in graphics technology and custom creation tools.

A demonstration of the project is published on X. The repository is hosted on my GitLab instance.

In action

See the project in action.

CyberEngine: lighting experiments in a 3D scene

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