All projects

Summer 2014Less than two weeks

SpaceXplorer

  • Personal
  • video games
  • Strategy
  • Prototype

Two weeks to explore a real-time strategy game inspired by 4X mechanics.

Tech stack
  • Unity
Contribution
Design and development
Project
2014 prototype
The interface and units in the SpaceXplorer strategy prototype.

SpaceXplorer is a real-time strategy prototype made with Unity during the summer holidays in 2014, in less than two weeks.

The aim was to explore an RTS with elements of 4X games. The prototype offers one functioning faction, with unit construction, resource gathering and combat.

Keeping the scope deliberately small made it possible to bring these mechanics together in a playable build. The project is presented here as an experiment in design and development, preserved in the archives.

What about your next project?

Let’s bring your idea forward.

An application, a game, a technical challenge. Tell me what you have in mind.

Let’s discuss your project