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Started and first released in 2015

L’Héritage Maudit

  • Personal
  • video games
  • Browser
  • Game jam

A house in Brittany and four colours: a point-and-click adventure made by a team of three during a game jam.

Tech stack
  • JavaScript
  • Atlantis.js
  • C++
  • SDL3
Contribution
Programming as part of a team of three
Platforms
Browser
Project
Playable prologue
L’Héritage Maudit and its retro four-colour graphics.

L’Héritage Maudit is a point-and-click adventure created during a game jam in 2015. It follows Anne Jezequel, a writer who inherits a large house in Brittany. She leaves Paris to find rest and inspiration there, but strange events disturb her stay.

Four colours to tell a story

The game has a retro aesthetic, with a CGA palette limited to four colours. Backgrounds, characters and dialogue share this visual constraint, giving the adventure its identity.

There were three of us on the project: two artists and me handling the programming. Working together meant bringing scenes, interactions and dialogue into a functioning game that served a shared story.

An engine for point-and-click adventures

The web version uses Atlantis.js, my custom JavaScript engine. The project also includes native work in C++ with SDL3: another opportunity to explore the foundations of an adventure game engine and revisit an existing game.

The prologue is playable in a browser on itch.io. The GitLab repository contains the project’s source code.

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