OXRSys
PC VR on macOS with Unity, Unreal Engine, Godot and native OpenXR applications.
C++ · C# · XR · Open source
I love building things. Applications, games, engines, robots. Getting hands-on, putting the pieces together and turning an idea into something that works.
16 years of professional experience · Since 2010

Portfolio / personal & professional projects
From software to robots, every project has a story: a need, a set of choices, experiments and the pleasure of seeing it take shape.
PC VR on macOS with Unity, Unreal Engine, Godot and native OpenXR applications.
Recreating Blood 2: The Chosen with a modern, cross-platform engine and VR support.
Recreating DarkBASIC Classic and Professional with a modern compiler, Studio and engine.
Recreating Morrowind's engine in Unity and exploring its world in virtual reality.
A custom 3D engine developed in C++ around SDL3 and SDL_GPU.
Creating RPGs on a tablet: a tool designed for my children, with user experience at its heart.
A C# 3D engine and a MonoGame fork for control over rendering across multiple platforms.
Graphics rendering and mobile performance for a flight simulator used on iOS and Android.
A general aviation simulator combining flight dynamics, VR and a shared cockpit over a local network.
A wild VR rail shooter that mixes the Old West with aliens.
From 3D printing to AI: building robots that can move, speak and interact.
Bring your GOG and personal games together on Linux and macOS, with the right runtime environment.
Move freely in zero gravity, collect weapons and infiltrate a Martian base.
Manage Unreal Engine versions and everyday project tasks from a native interface.
Two weeks to explore a real-time strategy game inspired by 4X mechanics.
An export tool for preparing the transfer of Unity content to Godot.
A house in Brittany and four colours: a point-and-click adventure made by a team of three during a game jam.
A maze game and a continuing thread through several generations of engines.
Try another combination or get in touch to discuss your project.
Code, with a little altitude.About
I discovered code at six with Locomotive BASIC. In 2000, Dark Basic marked the real start of my programming journey. C, SDL, the Site du Zéro learning community, Java, XNA and my first tutorials followed. In 2011, I launched demonixis.net to share what I build and what I learn.
The tools have changed; the enjoyment remains. Today I build applications, games and engines, as well as robots and aircraft. That same thread runs through my professional journey, from Wanadev to Novelab and then Infinite Flight.
My background & interests