C++ · C# · XR · Open source

Yannick Comte.
Developer.

I love building things. Applications, games, engines, robots. Getting hands-on, putting the pieces together and turning an idea into something that works.

16 years of professional experience · Since 2010

The OXRSys Home application on macOS.
Featured · Native XR integrationOXRSys
My toolbox

Portfolio / personal & professional projects

What
I build.

From software to robots, every project has a story: a need, a set of choices, experiments and the pleasure of seeing it take shape.

18 projects

Native XR integration

OXRSys

PC VR on macOS with Unity, Unreal Engine, Godot and native OpenXR applications.

  • Personal
  • XR
  • application
  • Open source
Game and engine recreation2026

OpenBlood2

Recreating Blood 2: The Chosen with a modern, cross-platform engine and VR support.

  • Personal
  • video games
  • XR
  • Open source
Language and development environment2026

OpenDBC

Recreating DarkBASIC Classic and Professional with a modern compiler, Studio and engine.

  • Personal
  • application
  • XR
  • Tools
  • Open source
Virtual reality and rendering2016

TES3Unity

Recreating Morrowind's engine in Unity and exploring its world in virtual reality.

  • Personal
  • video games
  • XR
  • Open source
3D engine development2026

CyberEngine

A custom 3D engine developed in C++ around SDL3 and SDL_GPU.

  • Personal
  • 3D engine
  • Real-time rendering
  • C++
  • application
RPG creation tool2026

C3DE RPG 2D

Creating RPGs on a tablet: a tool designed for my children, with user experience at its heart.

  • Personal
  • 2D engine
  • Tools
  • C++
  • application
3D game engine2015

C3DE

A C# 3D engine and a MonoGame fork for control over rendering across multiple platforms.

  • Personal
  • 3D engine
  • C#
  • Cross-platform
  • application
Mobile flight simulation2026

Infinite Flight

Graphics rendering and mobile performance for a flight simulator used on iOS and Android.

  • Client
  • video games
  • Simulation
  • .NET
  • Shaders
Flight simulation2022

AeroSync Flight Simulator

A general aviation simulator combining flight dynamics, VR and a shared cockpit over a local network.

  • Personal
  • video games
  • XR
  • Simulation
  • Physics
  • Multiplayer
VR arcade game2016

GunSpinning VR

A wild VR rail shooter that mixes the Old West with aliens.

  • Personal
  • video games
  • XR
  • Arcade
Robotics and interaction2021

InMoov

From 3D printing to AI: building robots that can move, speak and interact.

  • Personal
  • application
  • Robotics
  • AI
  • XR
Game launcher

PearLauncher

Bring your GOG and personal games together on Linux and macOS, with the right runtime environment.

  • Personal
  • application
  • Gaming
  • Tools
Science-fiction action2015

M.A.R.S. Extraction

Move freely in zero gravity, collect weapons and infiltrate a Martian base.

  • Personal
  • video games
  • XR
  • Action
  • Physics
Development tools

Unreal Launcher

Manage Unreal Engine versions and everyday project tasks from a native interface.

  • Personal
  • application
  • Tools
  • Unreal Engine
Real-time strategy2014

SpaceXplorer

Two weeks to explore a real-time strategy game inspired by 4X mechanics.

  • Personal
  • video games
  • Strategy
  • Prototype
Content transfer between engines

Unity2Godot

An export tool for preparing the transfer of Unity content to Godot.

  • Personal
  • application
  • Tools
  • Game engines
Narrative adventure2015

L’Héritage Maudit

A house in Brittany and four colours: a point-and-click adventure made by a team of three during a game jam.

  • Personal
  • video games
  • Browser
  • Game jam
Exploration and adventure2012

The Lost Maze

A maze game and a continuing thread through several generations of engines.

  • Personal
  • video games
  • Exploration
  • RPG
Yannick Comte standing in front of an aircraft. Code, with a little altitude.

About

Imagine, understand,
build.

I discovered code at six with Locomotive BASIC. In 2000, Dark Basic marked the real start of my programming journey. C, SDL, the Site du Zéro learning community, Java, XNA and my first tutorials followed. In 2011, I launched demonixis.net to share what I build and what I learn.

The tools have changed; the enjoyment remains. Today I build applications, games and engines, as well as robots and aircraft. That same thread runs through my professional journey, from Wanadev to Novelab and then Infinite Flight.

My background & interests

What about your next project?

Let’s bring your idea forward.

An application, a game, a technical challenge. Tell me what you have in mind.

Let’s discuss your project